![]() On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Raises the user's Defense by 1 stage after one use of this move, the user's starting base power is doubled for every use of Rollout.Ĭauses an opponent to faint if its next attack KOs the user.Īlmost always goes first. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. Has a ~20% chance to lower the target's Special Defense by 1 stage. The user's type changes to one that resists the type of the last attack that hit the user.Īlmost always goes last if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. This move fails if the user cannot change its type under this condition. The user's type changes to match the type of one of its four attacks. Has a ~10% chance to lower the target's Speed by 1 stage. ![]() Strikes twice if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Has a ~10% chance to make the target flinch. Has a ~30% chance to paralyze the target. Has a ~30% chance to make the target flinch. The target can still switch out if it uses Baton Pass. Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn this trapped effect can be broken by Rapid Spin. This move ignores the target's type but still cannot hit Ghost-type Pokemon. The user absorbs all damage for 2-3 turns and then inflicts twice the absorbed damage on its target. The user maximizes its Attack but sacrifices 50% of its max HP. not fainted nor inflicted with a status condition) Pokemon in your party contributes a typeless 10 base power hit determined solely by their base Attack and Defense stats. In-game, Baton Pass also passes partial trapping moves ( Bind, Clamp, Fire Spin and Wrap), Foresight, Toxic if the replacement is poisoned and Nightmare if replacement is asleep.Įach healthy (i.e. The user returns to its party, bypassing any trapping moves and Pursuit it passes all stat modifiers (positive or negative), as well as confusion, Focus Energy, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Mean Look, Spider Web and Substitute to the replacement Pokemon. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. Has a ~10% chance to lower the target's Attack by 1 stage.Īttacks 2-5 times in one turn if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. Has a ~10% chance to raise all of the user's stats by 1 stage. Raises the user's Special Defense by 2 stages. Has a ~10% chance to lower the target's Defense by 1 stage. Restores the user's HP by 1/2 of the damage inflicted on the target. POKEMON GOLD, SILVER AND CRYSTAL ATTACKS LISTING Move
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